
Originally Posted by Teez
We've just begun attempting M'uru running myself & a feral tank as humanoid tanks and this comment really stood out - I realized full well that he was going to be taking more damage, particularly due to the lack of spellreflects, but we've been looking at him taking 2-2.5x as much damage each attempt tonight, getting bursted down from full to zero in <1.8sec during flurries on occasion - is this normal? It seems a bit excessive, I figured the damage margin would be around 15-30% at most, but right now it's completely out of control, and on some attempts simply unhealable it seems.
I have a sneaking suspicion that my starting to gear for avoidance is paying off strongly on this fight, his avoidance is considerably lower as far as I know - might that be the cause? (his gear here for reference)
That being said, my side is going flawlessly, with two rogues + a hunter basically stunlocking the mage to death (the same thing is happening on the druid's side, we even swapped dps groups around to see if one group was just doing a better job at controlling the mobs than the other, which wasn't the case). We're running two melee groups (with a hunter attached, each) to deal with sides, which seems like it's working out for the most part... minus those tank deaths.
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You're feral needs a lot of help gearing. While I'm not an expert at which pieces are the best I know for damn sure that having 9.89% hit is absurd. Nevermind when dps'ing, but as a tank? As a tank on a lvl 71 mob is beyond laughable. Fix his gear, fix his gemming. My guild uses a feral on each side, both with *near* hit and exp cap, cap armor and ~70% avoidance. Remember, these are lvl 71's, not 73's. Makes a damn lot of difference when considering hit, exp and to a lesser extent armor and avoidance.