My guild has been stuck on phase 1 for much too long, so I'm really looking for some help as to what we can do to improve.
We have 6 healers, a feral tank (at exit), 2 x prot warriors (1 at entrance, one on void sentinels) and a paladin tank for the void spawns. DPS doesn't seem to be a problem - we usually have the adds dead before the next wave spawns, and are on course for killing Muru after about 7 minutes. The feral tank and paladin tank are generally okay, and we are mostly fairly good about picking up the adds as they arrive. We don't sheep any of the adds.
Our big problem is the two prot warriors - they keep dying. A druid is assigned to keep lifebloom stacks on the tanks, plus they both have a dedicated paladin healer. The tank at the door will be getting some chain heals bounced off him as well.
Unfortunately we never get much feedback on why the tanks are dying beyond the fact that healing couldn't keep up. From what I've read in this thread, and from seeing how other guilds fight, it seems as if we should have enough healers so i'm a bit stumped as to where we are going wrong.
Our tanks are wearing pretty similar gear -
one linked here. They both wear their standard tanking gear on the fight - would they be better with higher avoidance sets (I'm trying to convince them that they would) and if so then does anyone have suggestions on what pieces should be changed?
If not gear then is there anything else we could be doing wrong? I don't think we use scorpid sting on the adds which I'm guessing would be a pretty big damage reduction (although would cost a little dps). Sheeping an add would again be a pretty big damage reduction - is this worthwhile?