We're working on her at the moment, best being a 1% wipe which was lucky really, being able to live for 4 hours while the same 10 people die 10 times each ito stupid crap like standing in green beams or getting mcd is frustrating, but thats another story.
All our ranged DPS are heavily threat capped with tranquil air totem for everyone, were going to try a druid tank next week.
Encaptulates arn't that big a deal, once the mass dispels are perfect everyone having 10k health + 3x healthstones, i can generally make it out without needing a single heal, but i tell everyone to healthstone anyway.
My advise for dealing with encaptulate.
Look at WWS, make everyone aware
1 tick = great
2 ticks = average
3 ticks = they are fucking slow
4 ticks = you have downs
5 ticks = you'd better be the target of encap
GET EVERYONE TO ADD THE ENCAPTULATE DEBUFF TO GRID
We use this positioning, the group on your side heals you when your encapped, we also have a druid and the prot paly stand with the melle group and they heal the target of encaptulate.

-The purple arrow is Felmyst.
-The (slightly blue) circles are encapsulate range (20 yard radius). Note: none are anywhere near the melee.
-The yellow is a Mass Dispel area. (15 yard raidus)
- Obviously there is a 3rd mass dispel on the melee group.
- Prot-paly dispels the MT.
NOTES:
-Pets count as a mass dispel target, make sure they arnt in the ranged groups if you have 10 people expecting a dispel.
-In practice positiioning is far easier that it looks on paper, put a mark on one person from each group, the 2 top groups go wherever they want, the 2 bottom groups are set by the shadow priest doing the MDing.
- we are an aussie guild with 300+ latency, we've had 3 occasions (in 9 hours) where the target of encap has moved to quickly resulting in being lifted into the air in the middle of the 2 groups owning them all, i can imagine having 10ms pings and super leet raiders this could be a big problem with this positioning.