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3 Warlocks on AoE + a quarter of another ranged (when falling slightly behind shout for a few extra bolts) on sentinels + 1xSW:P was the sweet spot for us. When unlucky with crits on Sentinels it will save you, otherwise it eventually gives freedom to also do some M'uru dps. Also AoE is a matter of finding a fixed number of Seeds for spawns to die, never ever seed until they're dead. In the end your sentinel dps will learn how to manage very close to 100% cast times between M'uru, Sentinels and spawns.
While it's cutting it close almost each spawn I've only ever seen a wipe once because tank wasn't on Sentinel (no MDs, 1 warrior tank just goes to wherever they spawn) in time, and that could have been attributed to misjudgement on how fast the Sentinel would die.
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