Originally Posted by vorda
By the nature of trash tanking though, you might very well take more hits than holy shield charges.
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And even if you're not, the benefits to gearing for blocks vs hits is a dubious one at best. Even in a high-block set, you're only going to be saving ~700 block per hit, and that's generally at the expense of stamina and real avoidance.
Block only really shines in multi-mob tanking environments, and like Vorda said, gearing to not be hit there is sorta useless as you'll likely not have holy shield/redoubt up all the time.
I wouldn't even consciously gear for unhittable on bosses if they didn't crush. It's just that the randomness factor of really spiky damage makes it necessary.