Originally Posted by Pentamorfi
It's just a case of dodging more balls, as the guys above me said. Generally, keep in mind that p2 simply can't be prolonged for more than 70-75 seconds. If you've spent that much time in p2, he simply needs to be dead by then.
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I believe this largely depends on your setup. Looking through our first kill WWS it seems to have ~92* seconds from when first (misdirect) shot hit Entropius to him finally getting defeated. At the time of the kill, 22 people were still up.
I believe phase 2 can be prolonged quite a bit if you play all your healers to their strengths. We had 1 pala, 1 priest (DS), 2 shamans and 2 druids for healings:
-Paladin healed the Entropius tank (with druids rolling an additional lifebloom on him).
-Priest healed his own group (renews, flashes and binding heals) and helped a bit on one of the caster groups.
-2xShamans healed melee (total of 6-7 melee including pala tank and feral tank. Some chains linked to main tank also)
-The druids covered the rest of the raid (shadow priest groups and the tank group).
With only one melee group, the rest of the raid can spread quite good thus preventing linked chains. The melee which has to be clustered can be covered with chains (that conversely benefit from clustering). Clustering up more people than you can cover with chain heals (and possibly CoH if you brought one) seems like begging for trouble.
We used "only" 3 shamans for the kill and things felt quite stable although we are probably a bit better geared than first guilds that made the kill. We tried 4-shaman strategy (with 3 resto+ench) but that caused some problems since lifebloom healing on tanks ended up being quite instrumental to having things stable in phase 1. In the end, an extra bloodlust or totem set wasn't really needed.
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Our add killing strategy was nothing too special, in the end just having a tank grab a mob & focusing it down on caster side was sufficient (2 sheeps with some base aggro generated by tank in case of a break). On melee side we had our retribution paladin pick up the mage, rogue kicked it and we moved it to the warrior tank who swiftly taunted it up. After one spell reflect, rogues could use bladeflurry(?). We sheeped 1 zerker on melee side also.
Overall we wiped about 30 times to P2 (perhaps 15 times with entire raid up). Practicing positions in twins room helped a lot with that and P1 was definitely where vast majority of our wipes were, approximately 90% to 95%.
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*At least I think it was 92 seconds, feel free to try & decipher the
WWS yourself.