Thread: M'uru
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Old 06/04/08, 6:57 AM   #119 (permalink)
Cherob
Glass Joe
 
Tauren Druid
 
Ner'zhul
Originally Posted by KamPa View Post
We tried with single healer on add tanks as well, but when Berserkers get Flurry(no sheeps), it becomes very spiky and difficult to heal, so it's pretty much 2 healers, with one constantly spamming, and second throwing big heals once in a while, but at the same time trying to assist Sentinel tank. Which on the other hand is one of few things remaining and leads me to a question - how do you assign healing on them? One full time Paladin can't keep up at times, especially if he has to move to reach tanks on some corner spawns. We had Druid assisting with HoTs, but it seemed like extra healer is needed from both sides - which on the other hand means add tank is getting less heals.

And small thing - is Negative Energy affected by Amplify Magic?

The set up we've done the best with is 2 ferals on the doors, a warrior on sentinels, and a pally tank on spawns. We use a priest for each feral, a shaman chain healing the raid, me (resto druid) lifeblooming all four tanks, and 2 paladins on the sentinel and spawn tanks with occassional heals to the raid. The big problem we've seen is almost unhealable spike damage hitting the void sentinel tank when he moves just out of range of the paladins. To the contrary to a post earlier in this thread, it's quite possible to hit all four tanks if positioned right. Generally, I'm easily fighting for one or two on the healing meters.
 
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