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I wasn't necessarily suggesting that you should drop all your points in Improved Mind Blast to fit the scheme. The 0, 1, and 2 levels of mind blast I'm brushing off, but displaying for completeness.
Usually what happens in combat (with an odd number in haste) is that I'll run into situations where I have a fraction of a cooldown before MB cooldown is up. Since my DPS cycle is built around casting as many mindblasts as possible, the only real increase to my dps occurs around agreements in time, otherwise I'm waiting for the cooldown. If you take 5/5 mind blast, but the majority of the time you never actually use its last 0.5 or 1.0 seconds on the cooldown, then it seems wasteful.
The haste formula at 70 for getting a 5.5 second cast
5.5 = base / ( 1 + hasterating/1570)
We want to solve in terms of hasterating
hasterating = 1570 * (base/5.5 - 1)
For a 6 second base (4 GCD)
hasterating = 1570 * (6/5.5 - 1)
hasterating = 142.73
5 GCD
hasterating = 1570 * (7.5/5.5 - 1)
hasterating = 570.91
Imp MB back up to 4/5 for 5 GCD, 7.5 second base time.
hasterating = 1570 * (7.5/6 - 1)
hasterating = 392.5
Hense, I think 143, 393, and 571 are ideal targets, and to a lesser extent, 241
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