
Originally Posted by Furion
As most useful things which can be done with AHK seems to be against the rules I'd like to express my anger about a few things which apparently cause the need for AHK in the first place.
For me the problem lies within the concept of WoW and mainly raiding, which expects you to put out your optimal damage/tank rotations for several hours straight, which is just unhealthy (strain on Hands and Fingers, hours of additional sitting after work/school whatever) and unfun (repetitive and thus boring) from my view. We need nothing less than a revolution of the game concept and the way your commands are translated to the game as macro spamming is really just a band-aid to ease this pain.
I think the desperation caused by this really drives many people to use macro spamming means and I can't really morally blame anyone for it(as it's probably good for their health and doesn't harm anyone), even though it goes against the game's rules.
As there is no moral reason to not use macros the only thing keeping people from using this is the risk of punishment. But there is always going to be a "grey zone" where we can expect to not be punished, the question is just how far you are willing to go with the risk. Back in the days when I leveled my warrior I used to charge a mob and do something else like read a book until the mob died, as spamming my moves didn't seem to make enough of a difference to be worth the trouble (Yes, leveling a warrior was THAT boring, even though it was my first character as there was way to little challenge and way too much repetition). This kind of thing can be done even without any Addons or other means out of WoW. And it would be pretty crazy to ban for this kind of behaviour, although it could well be called "unattended gameplay" and it might be actionable.
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The problem is simple. There is no server-side spell queue. If they were to put that, one day, then all spamming techniques would be rendered useless.