Originally Posted by Xelopheris
And even then, the server updates are instant. Just because it doesn't send an event to you doesn't mean it hasn't updated it server side. The reason for throttling health update events was to conserve bandwidth/latency.
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I'm not sure about that. I've seen for myself what others have described with this mod: people show as being dead for an instant but are healed before they actually die. Admittedly it could be a case of events arriving out of order in the combat log (as they are known to do), but I wouldn't rule out the idea that health updates are batched server side.