
Originally Posted by rooj
Not that it changes anything, but you can reduce MB to 6.25 seconds (see above post) 1.5 second cast with 100% haste would be .75 seconds with a 5.5 second cd which becomes 6.25 seconds. Of course that is the period of time between the start of one MB and the start of a second MB.
I think I read the relevant posts on clipping and the dps increase, but I am trying to figure out exactly why. With only a spell rotation of MFs, clipping doesn't actually do anything.
2 * (3 seconds channels of MF) = same dmg output as 3* (2 second channels of MF).
I THINK what clipping does allow is to keep all your other spells on cooldown, SWD, SWP, VT, and MB. Without clipping you will have more spells sitting without cooldowns which will lower dps. But on that theory, why not also clip after 1st tick if you see a CD up?
(And you shouldn't clip after 2nd tick if other spells are still on their CD, or dot still running).
Btw, for people with awkward pauses between cooldowns, i wonder if they have tried getting a 1 MF tick and then casting a new spell. For a non-hasted situation that would be 1 second of casting, with significant haste ratings, this could be measured in fractions of seconds.
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The GCD is still capped at 1s, you can confirm this in game by using the UI hook found
here and getting yourself bloodlusted with some haste gear on. This is why MB is currently chainable in 6.5s intervals at the absolute fastest, and why clipping MFs after 1 tick is not viable (you're still on GCD from the cast). Incidentally, this is also why
Breath: Haste makes
[The Skull of Gul'dan] less than optimal for KJ.
The purpose of clipping is to start casting your MB/SWD immediately when their cooldowns come back up, thereby increasing dps over simply finishing the last tick of MF. If you ever find yourself in a situation where you know you will have time for 4 ticks of MF and no more, it's best to clip twice after 2 ticks (the first clip to recast MF, the second to cast MB/SWD/whatever cd is coming up).
That said though, clipping requires a very steady latency to increase DPS. Personally I've found that it often hurts more than it helps due to unstable ping times, despite it being better on paper.