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Old 06/05/08, 2:51 PM   #471 (permalink)
Enova
Don Flamenco
 
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Night Elf Hunter
 
Moonglade (EU)
Originally Posted by Zarabeth View Post
I think the thing that bothers me most about this change is the complete and utter dichotomy between how Blizzard continually changes PvE and PVP.

In June '07, I worked my ass off to kill Nightbane and Gruul to become attuned to SSC. 6 days later, the attunement was lifted. This basically ruined raiding for me, proving that hard work in PvE would eventually go unrewarded if enough time passed. Sure enough, in early 2008, the attunements for Hyjal/BT were lifted, but I didn't care. Long before that I had stopped working hard on Vashj/Kael. I'm assuming that these types of changes were to allow more casual players to enjoy more of the end game content.

Why, then, is Blizzard taking the exact opposite approach to PvP?
All I can possibly imagine is that Blizz sees the optimal effort to reward ratio somewhere between hardcore raiding and PVP. Raid content was deemed too hard to progress through, so they 'fixed' it. PVP content was deemed too easy to progress through (well, progression is a relative term, I suppose... most people only look at gathering a full epic set, obviously), so they fixed that.

Now, the question is who ultimately decides this? The designers or the marketing team? Pretty much irrelevant as there's nothing we can do about it, either way, but you'd have to be blind not to see how the game adjusts itself constantly. All in all, the rating requirements for gear don't seem too far fetched, and are miles ahead in terms of PVP gear progression compared to the old Rank 13 sets, as a competitive ladder system, because they reward effort rather than time investments.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Ghostcrawler
However, in order to make sure we didn't nerf hunters too much, we made two changes to Disengage.
 
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