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It should definitely be stressed that it is incidents of damage that matter and not quantity of damage dealt particularly.
With the rarity of (Amp-affected) incoming magic damage sources that occur more often than the player in turn is healed, Amplify Magic is almost always the preferred buff and should be applied to everyone if healing efficiency is the goal. Since it's application method is painful though and since few if any encounters are dependent on healer throughput or efficacy and as it alone is not generally enough to shave a healer out of a raid slot for additional dps, it's actual usefulness on non-tanks is debatable. Of course it should also be avoided in situations where magic damage can outright kill someone before heals land but I do not know of any existing situation that meets that criteria and where the damage source is affected by Amplify, ignoring elemental physical attackers.
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