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The only class skills I never use are Soothe Animal and Claw. Of course, some have limited use to PvP or PvE only. Healing is a given for all. As a feral even Starfire/Wrath can be used on mobs like the flyers before Supremus and scouts in Sunwell, or Moonfire to finish off a running target. There's already been examples given of using feral skills for both balance/resto in PvP. You can list any uncommon ability uses for other class specs and I can give uncommon ability uses for any of ours. Just because you choose not to use them does not mean they aren't available.
While I would love to have all abilities affected by the same stats, it would take a LOT of tweaking to not make us OP. They already have to reduce our usefulness by giving us crap for itemization.
The 2t5 bonus was HUGE at it's time. Back in arena S1 it was very much worth using over PvP 4pc gear imo (with some exceptions, like flag running). Compared to S2, it is a bit tougher call. With NI changes and S3 (soon to be S4) items available, the bonus just isn't worth keeping now. As with any item or set bonus, eventually there is something better (otherwise it gets nerfed). Until you could get 2t6 it was very much worth using 2t5 in PvE as well. I would gladly give up the +resil bonus on PvP gear for the 2t5 bonus. I don't see why they can't add special bonuses to more single items like they do PvP gloves.
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