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Old 06/06/08, 7:16 PM   #110 (permalink)
gnoop
Von Kaiser
 
Night Elf Druid
 
Dunemaul
Originally Posted by Balancemoon View Post
You know I never liked that in TBC, of the 5 new abilities given as trainable, the feral ones were only relevant to feral and for all intents and purposes useless to resto and especially balance druids. I hope they don't repeat the same thing, already lock-jaw as trainable holds little relevance to balance or restoration, and tbh, neither does nourish to feral or balance much, although healing is always useful.

That underlines a deeper concern with druids that has yet to be addressed by blizzard. Are we ever going to see the class really making use of all it's abilities? I don't mean have equal importance to all it's abilities, just have some use even occasional use for those dead non-relevant to build ones , or is balance for e.g. forever doomed to have the feral school useless because meleeing bringing some relevance to spell casting cannot be found(like claw/maim/rip/maul/ etc and 33% of the school's arsenal is useless to balance/resto).
You must realize that Druids are very multi-purpose. We don't have only one or two roles that we fill out of three trees, using one for some minor utility. We can fill four roles and are the only ones to do so (tank, caster dps, melee dps, healer). Given that we have only 3 trees to do this and that the greatest synergies for everything other than healing are to be found in the Restoration tree, I'm really not sure what you're really complaining about?

Resto's aren't making great use of Feral talents? Let's be serious. This is a tree that is already dealing with 2 specs; both tanking and melee dps. It not only has to provide the critical tools for those roles, it has to be pretty well self-sufficient as other areas deal with other specific and very different roles. The only real synergies we see for Balance and Feral are with Resto. For Resto, it's quite common to just put 61 points in Resto and be done. For raiding which allows for grinding, you might go 19/0/42 thanks to healing gear having spell damage on it. What more are you looking for?

As has already been said, the best synergies between the trees are found in pvp. For pve, you're generally very focused on a specific task and spec accordingly.

As for freezing out the Feral tree for Resto's, I'm quite fine with it. Balance synergizes much better with Resto in the first place, making it a welcome addition, in my opinion. Given that, previously, running 0/20/41 or 0/19/42 meant that I was switching into Feral gear to do reasonable damage, it also meant that I wasn't healing myself for that much when in trouble and didn't have all the Feral resources at my fingers. Now that I can either stay in healing gear or switch to dps gear while keeping decent +healing, grinding has become easier to accomplish as Resto.

I'm all for synergies where they make sense, but given that I get enough use out of Feral with cat+dash and the occasional Pounce, I'm quite happy.
 
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