Originally Posted by gummy2
Start on a lock and swap to druid when he comes out to heal. Your best shot at winning is gibbing the druid, use all your cd's for this. With 2 locks, 2 stacks of dots on all 3 of you, once the match goes beyond a minute you are way way behind. Most druids do not respond well to pressure and JOJ prevents him from getting away. Warrior Ret Pal do well going after druids, I don't think you can win by training a lock because your paladin will get feared off a lot, and warrior will get rooted/cycloned. This will lead to your druid getting feared because he has to heal and the lol train of cc's on yur druid will begin.
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Yeah, this was our thinking as well. Blow everything we have on that Druid in the first minute, and hope for a quick kill before one of us go down.
The problem is that the Druid is tricky to find early on, so he has the advantage of choosing his "starting" location. Beyond that, both Warlocks will be doing nothing but Fearing us once their DoTs have piled on. If the ret pally gets feared away into oblivion, then the Druid can escape when JoJ wears off.
I think either way it's just going to be really tough for us.