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There are a few issues getting mixing together.
First, I'm all for coming up with unified stats. I've always complained about that. Why they keep coming up with more just compounds the problem. Why does "+attack power" exist when strength already effectively does the same thing? Why does +mp5 exist when spirit does? Why not combine both spell penetration and armor penetration into a single rating system that applies differently to each? Why use crit rating and dodge rating, because they thought it's too powerful to put equal agility on an item that gives both? If ratings are meant to be common between class types and stats vary based on class specific conversion factors, how can they expect similar class types to share items? Yeah, there's lots of stuff Blizzard could fix about itemization.
Druid and Shaman the only classes that have 3 very different trees (heal/melee/spell). Druids are further restricted by our form usage. How do you propose to have feral abilities shared by balance... allow them to be used in moonkin? Our special abilities are specific to our forms and that's NOT going to change unless we turn into shaman. The only way our form abilities could be equally useful is if all caster/melee stats were unified and the shapeshift mana cost was removed. Then, it would still depend on your spec. You would still expect a full balance spec druid to be less effective at melee. So why melee at all? The reason is generally not for damage, it's the special side effects like bleeds, stuns, etc. If that's the case then unified stats don't matter, it's just the shapeshift cost.
I don't understand exactly what you want changed. To have unified stats for just the class, but not through talents like NI? To have higher melee damage when you go OoM? To have feral talents increase moonkin melee ability? Just feral talents to regenerate mana? Bonuses like 2t5 but for spells instead of heals?
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