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Old 06/06/08, 8:55 PM   #113 (permalink)
Balancemoon
Von Kaiser
 
Night Elf Druid
 
Ravenholdt (EU)
Originally Posted by Mijae View Post
.... The only way our form abilities could be equally useful is if all caster/melee stats were unified and the shapeshift mana cost was removed. Then, it would still depend on your spec. You would still expect a full balance spec druid to be less effective at melee. So why melee at all? The reason is generally not for damage, it's the special side effects like bleeds, stuns, etc. If that's the case then unified stats don't matter, it's just the shapeshift cost.

I don't understand exactly what you want changed. To have unified stats for just the class, but not through talents like NI? To have higher melee damage when you go OoM? To have feral talents increase moonkin melee ability? Just feral talents to regenerate mana? Bonuses like 2t5 but for spells instead of heals?
This is where you're getting me wrong, I don't want all the abilities to be equally useful at all, I just want us to still have some use for all our abilities, as a balance druid, you should have little use for a lot of feral abilities, not all but many, but it should not be as it now where you have no use for at least 6, extremely low use for another 7. As a balance druid, casting is your strength, and that's what you do, however it doesn't mean feral forms should become useless for it, you are a druid afterall, this is the most unique aspect to your type of dps caster, even though it is something you really use, you're a spell caster that occasionally uses melee forms to combat, just like a fire mage on rare occasion will use frost spells, and more frequently arcane spells. As a developer you should give it some use to balance for spell casting seeing that in the current set up, doing melee with it is useless.

You don't have to have a unified stat to make this work, although a unified stat would help all the cross rolling without imbalancing or overpowering anyone. It's not a unified stat I want but a more complete playing experience with the druid that I get with all my other classes. Especially when I'm in the balance build. At the moment the Feral build is the only druid build that experiences and uses most of the class. This is how it should be for balance. Resto is slightly different in that you can choose to damage via feral or via balance and spec accordingly, except that the recent change to +healing ruined that and made it far more beneficial to get your damage via balance.

I like using my class to it's max potential, it's part of the fun, I can do that with every other class, and while each build in each class will have some abilities in other schools that aren't used often, the thing is they do have uses in circumstances you get to experience, each build has about 1 or at most 2 they very very rarely use, and that's about it. Some off more of their other abilities a bit too stale and a little help should be given there, but by far wrose off is the druid situation precesly for the reasons you said.

Last edited by Balancemoon : 06/06/08 at 9:05 PM.
 
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