Originally Posted by ceasefire
Limiting all such items to a strict percentage (or rating) is a good idea but needs to be taken further.
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I guess we can only hope that the system in WotLK will do this by having 2-3 tiers of PvP progression, so that decent players get s5 equivalent while there's a heavy rating req on s6 gear, with s4 being available for everyone as honor/vendor gear. I wish they could have added this type of progression for s4, with s4 being low-no rating req and an s5 of high rating req, but they ran out of ilvl room through poor planning it seems.
I also hope they add some progression or at least different objectives to the honor grind. It's been said, but as a PvPer it's my number one issue with this game: the honor grind sucks, bgs are old and beyond stale, and we're still forced to farm them as one of the most time-consuming grinds in the game. Hopefully they mix it up with some of the new world pvp zones, it would make sense.
As to why PvP takes commitment, it really doesn't if you're just in it for fun, and it wotlk there will be a progression path for people that don't care enough to be in the top ranks, just one tier under the rating req stuff. It is a rated system though, inherently competitive as PvP should be, so if some people take it seriously you have to as well to compete. I'd love if everything was balanced perfectly for 27(30) classes, but at this point in the game it seems impossible for Blizzard to pull off. I would say they have ~15 specs in reasonable balance, and more that are somewhat viable in some situation, which is pretty solid variety. I'd go so far as to say that I have seen every non-tanking spec in the game at a 2k+ rating in some bracket, except for fury warrior.
The wotlk gear unification will also remedy this problem to an extent.