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Old 06/09/08, 1:35 PM   #481 (permalink)
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Piston Honda
 
Tauren Warrior
 
The Venture Co
PvP talents are in some cases sprinkled throughout the trees in ways that hampers PvE builds by being forced prereqs, or vice versa, or they're just generally not used, at all, due to their positioning.
This is definitely deliberate. They recently added a +threat ability to tactical mastery in the warrior tree. This has NO EFFECT on PVP, yet a lot of PVP warriors suddenly got a little extra PVE viability. The new WOTLK arms tree has a talent that reduces the cooldown on Overpower and Revenge by 1/2/3 seconds. The PVP talents in the Prot tree are all getting changes that make taking them for PVE justifiable. It's pretty clear they LIKE things such as Enrage which give you that little extra bit of viability you need to go have fun in BGs, even if they're 'wasted points' in a PVE build. As long as everyone is forced to take some useless talents (Ask destro locks about their deep-tree talents), it balances out in the end.

I'm OK with the model of having a defined pvp tree and just giving the other trees a few pvp toys that they can take along with their pve build. If you want to do arenas, you adopt the PVP tree and buy arena/honor gear for that tree. If you just want to have fun in BGs, sure, you can stay true to your pve build and not feel useless.
 
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