Thread: Felmyst
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Old 06/10/08, 7:49 PM   #283 (permalink)
Nihenna
Glass Joe
 
Night Elf Druid
 
Arathor (EU)
Hello all.

I have a question for all the tanks reading this:
How do you feel is the best way to handle the skeletons at the air phase?
While we are still very new to the fight (only really had 1 real night.) and still need to finetune phase 1 I think it's good if me and the other tanks in the guild started to discuss different tactics, because as it is now healers are getting ripped apart fromthe skeletons even when using a protection paladin.


Basically, how we do the beams are to try having 2 groups at the different flame spots (there is a spot at south where the flames aren't present.) and whenever someone from the west group gets the green beam he kites it west and whenever Felmyst targets somebody from the east group he kites it east, this is so we have a small "doorway" to run north if Felmyst decides to MC south.

ANyways, back to the problem.
Since we only have 1 protection paladin he is naturally standing at 1 spot but for some reason he can't get aggro on all the skeletons, maybe 5-6 but there's always 2-3 that aggro and kill healers, and of course it's even harder for me as a druid and our warrior to get aggro on all that hit the other side.

Will it work if we would try a tactic where everyone stays south of the paladin and when a beam starts the target makes a circle of green goo around the paladin within the consecration area or will this just give more problems since the paladin probably will spawn more skeletons when he steps out of the green goo?

I really love how the fight is designed so far, I was really afraid she would be too easy but after one night I can safely say she is a lot harder than I expected.
 
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