Originally Posted by arison
Perhaps a hybrid badge approach could work. Have every boss drop the same kind of badges, but have random trash drops and bosses drop single-loot items (i.e., not group loot) that are tier badges. Have items cost N boss badges and 1 Tier Badge. Guilds could allocate tier badges as they see fit. This would allow low level farming to help (to some degree) pay for higher tier items while preventing low level items from regularly being made available to higher level. Sure, you could always run with a higher level group to buy some tier tokens, but that happens today anyway.
In effect, tier tokens would be like Hearts of Darkness or Sunmotes (except BoP) and act as a tiering differential to combine with other mats (in this case, Badges of Courage instead of primals, bars of metal, etc).
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So replicate Naxx or AQ40 roughly, which were the only token gear system which didn't feel alienated from the dungeon as it actually involved resources from running the instance to aquire it - Naxx in perticular to how it went, dont know about BoP though as it will differ from how they seem to want to save on bag space and provides less use to the ever living Guild Banks.