Originally Posted by bellator
I'm a little unsure exactly what you were referring to in my post with this, so apologies if this goes a little astray.The issue isn't that harcore raiders are upset with casuals obtaining the same loot through easier means, its the fact that Blizzard changes the goalposts wherby the hardcore have to work at the highest level of content to obtain their loot and then x months later when the hardcore have their loot then same level of loot is obtainable through much easier means.
Maybe i'm just nostalic to the way it used to be in vanilla. Clearly defined levels of content each providing their own clearly defined level of loot.
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The first new amount of badge loot was made available in 2.3 with ZA. It was t5 equivalent and t6 was outfarmed already for most hardcore raiders. S3 also came around this time and brought loot that was equivalent for pve on this level or at some parts like badly itemized pve weapons even better than the BT pve versions.
If the x of the "x months" is 8-10, then thats whining on a very high level. SWP gear was available with the release of the badge gear to the hardcore raiders and it's not like alot of guilds killed brutallus without ever entering BT. Except for the few weapon itemization gaps the badge gear is still worse than T6.
New levels of content providing cutting edge loot is good, speeding up all the lower tier gear progression isn't bad for anyone though.
I agree though that t5 instances were rendered obsolete from a pure effectiveness progression point. Thats why a badge inflation might have solved this (1 badge per boss in heroics/t4, 5 in t5/ZA, 10 in BT, itemprices x5 for example). If anyone wanted to farm a weapon in 200 heroic runs then, by all means, have fun.
But we still had and have t5 guilds on our low-pop server for what it's worth.