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Old 06/11/08, 10:49 AM   #1261 (permalink)
Palados
Piston Honda
 
Human Paladin
 
Shadowsong (EU)
This is the question, that Galg wanted to investigate before he disapeared.

Some rought calculations: I take into account your current +heal and crit and assume that haste is 0 for simplicity. Spreadsheet shows that your HL11 and 10 give 9.95 and 10.6 HP per mana respectively, while costing 840 and 710 mana without Lurker Libram. In order for HL10 to catch HL11 in HPS with those stats you need around 174 haste rating using the formula:

haste_needed = 15.7 * [100*(840*9.95 / 710*10.6 - 1)]


And it will save you about x*52 mana, where x is number of HL10 casts. If you cast HL10 each 2.5 sec (24 casts per minute), it will save you 1248 mana per minute. To save that much mana from HL11 crits for example (using same casting rate) you would need about 9.7% more crit, that is 214 spell crit rating.

P. S. Apparently I thought that 25% is your non holy crit. But even reducing crit by 5% won't influence the basic result - for very good geared paladin, going haste will be more efficient (mana wise) than going crit due to downranking. I will try to derive general formulas and check where is the treshold at which haste becomes better, also taking into account that extra crit increase HL11 hps as well.

Last edited by Palados : 06/11/08 at 11:24 AM.
 
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