Thread: Felmyst
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Old 06/12/08, 6:04 AM   #291 (permalink)
Kegsta
Piston Honda
 
Draenei Shaman
 
Blackrock
I agree with the stand still and let healers with agro run through you strat, running around seems much worse. If a healer can’t get away from an earthbound/piercing howled skeleton, they are crap.

Disconnects are such a massive issue for us on this fight, we've had about 45 different people attempting her over about 14 hours of learning so far, every time we go to attempt her, 3 people chain disconnect and have to be replaced.

But really this is nothing compared to the extremely bad play/attention spans that are highlighted in this fight, about 10 of us probably learnt the fight within the 2 hours, and we've wasted the rest of the time watching mistake after mistake from the rest of the guys who are used to being carried through everything.
The thing is, the same person hardly ever makes the same mistake twice, but 5 different people will make the same mistake on 5 different attempts, people just never learn until it happens to them.

I've tried modifying starts to and compensate for peoples terribleness, and it has worked for most of em in phase 1, however phase 2 there is nothing I can do about the people who forget about the beams when it haven’t targeted them in the last 3 attempts.

All these problems are compounded by midterm exams and some of our best players being MIA.

If it continues much longer I can see all the experienced players taking a break until WOTLK.

But enough ranting, I’m wondering if this is normal, how much time does it take the average midrange guild to learn this fight and if anyone has any advice on teaching/motivating the special children or is it just a case of having to wipe 200 times until they learn or wait until your good players get every one of the random variables.
 
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