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Old 06/13/08, 8:36 AM   #10 (permalink)
 Exewut
C'est pas cool ça
 
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Blood Elf Paladin
 
Al'Akir (EU)
The enhancement tree still needs quite some work. The biggest problem it has in it's current state is that it does not change the skill rotation of enhancement shamans at all, which is quite the problem actually. The trainable skills aren't out yet though, so it's too early to judge. The changes themselves look decent enough on themselves though.

Ancestral knowledge is useless, +6% int, so say you have 500 int raidbuffed, then this talent would give you 30 extra int for 30 AP and 450 mana, especially now that it is skippable in favor of other talents.


I'm thinking something like this: Yarr! Tools :: Shaman 8472

I still have issues with:
- the fact that stormstrike even has charges. Make 2/2 improved stormstrike give it a + 10% nature (and arcane) debuff that lasts for x seconds.
- totemic mastery. Isn't it time to give this ability as a trainable one?
- a new attack. Enhancement shaman need to excite their rotation a bit. The clickable wolves sure help, but something like a cleave talent (like sweeping strikes), or a new clicky that causes all your attacks to hit with the power of the earth having a chance of doing <something> ... would be nice. The LS change is a step in the right direction, but I think it's time to add new mechanics instead of trying to improve the old ones.
- Shamanistic rage becoming the skill where everything gets dumped into. It would be nice if you could split it up in shamanistic wrath and shamanistic healing for example. (I bet being feared trough the duration of SR will be awesome)

The 51 talent point dogs look like they have a bleed, stun and a third skill. Which could mean that they will be more than just glorified treants.

edit:
- What about the rumours of an air elemental pet? Is there any truth to that?
- Does anyone have any numbers on the new shock (lava)?
 
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