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Old 06/14/08, 6:09 PM   #69 (permalink)
Kortar
Piston Honda
 
Dwarf Priest
 
Skywall
Being able to reliably keep Ancestral Fortitude up on the main tank with near-100% uptime is incalculable (well, it's calculable, but the benefit is MASSIVE). This is something that priests are totally unable to contemplate unless something changes in a fairly dramatic fashion, and it only just occurred to me an hour or so ago. Any thoughts here?
Let's give both our Holy Priest and our Resto Shaman full WotLK healing specs. We'll give them +3000 healing, and the Shaman (but not the Priest) gets another 11% critical from gear. Both have 10% base critical.

With these stats, our Holy Priest can use Flash Heal to generate 4500 hps @ 6.91 hpm with 93% Inspiration up-time. We'll ignore the possibility he overheals (more than 50% wasted healing is a free heal for him) or ever lands a heal on a target below 50% (+15% healing, +9% critical). Greater Heal generates even more hps at better hpm, but the Inspiration up-time drops to around 87%.

Our Resto Shaman using Healing Wave with triple-stacked Healing Way will generate 4081 hps @ 6.71 hpm with 93% Ancestral Healing up-time. Lesser Healing Wave drops the hps/hpm preciptiously, but raises the up-time to 99%.

Of course, if we have 2 Holy Priests doing direct heals, the Inspiration up-time is over 99%.

As talents stand, Shaman healers retain their role as the king of raid-healing,
Don't be too sure about that. Flourish may well render Chain Heal useless.

and if they decide to spec and gear out properly they become monstrously powerful single-target healers that generate a ton of splash heals.
Take a look at the numbers I posted above. Now think about the fact that a Holy Priest's Greater Heal with the listed stats generates about 5300 hps @ 9.5 hpm. So Healing Wave has 33% less throughput and is 40% less mana efficient than the comparable Priest heal - even without counting the overheal and low-health healing benefits Holy Priests enjoy. If we speculate that 10% of heals are overheal and 10% are low-health heals, then the gap grows to around 35% more throughput and 45% better mana efficiency.
 
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