Originally Posted by zoombini
I'd say any fight where a non-tank can get selected to take a large amount of damage, and everyone else will be fine. Off the top of my head:
red riding hood targets on BBW (yes, they shouldn't be getting hit at all. But this would make it a LOT easier to heal if they accidentally get hit 2-3 times)
sacrifices on illhoof
watery grave on tidewalker
gazed players on thaladred
gazed players on Supremus
fel raged players on Gurtogg (how useful would this be for fel-raged mages?)
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1) Slow people are dead anyway
2) Or just... heal them.
3) Same as 2.
4) Same as 1.
5) Same as 1.
6) Uhhh, ok and when you divide a 40k damage to 3 people over 3 seconds... Yay 2 other dead people. That's of course assuming they make it a duration effect and drop the silly cap on it. The current version just won't stop a felrage death 95% of the time.