Originally Posted by Daidalos
This really depends on the predictability of the dmg. Obviously on a tank the uses are obvious, however I am not so sure about using it on the raid. I have been trying to think of a fight I know of where I would want to use it on the raid (as opposed to just healing in that situation) and I can't say for sure that I know of any. I'm not saying that there is no way it would be used but in every situation I can think of where it would be useful I don't see it being more useful than simply healing. Perhaps on encapsulate or something of the like if spi link isn't broken by people running far away from it. If the range on the links is quite long I could see it being useful but if its only a CH type range I'm not so sure about it.
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I think it largely depends on the duration and if you're able to keep up multiple links. My main thoughts were on fights that had unpredictable raid damage like Twins or Entropius. Going into twins with a bunch of spirit links up would help alleviate some of the initial damage as well as retossing a couple after a nova because the healing is generally relaxed at that point. My guild still kills the rogue last so I see it being mildly useful if someone is getting gang raped by shadow kids. On Entropius it would help normalize the raid damage for the first bit if you were able to get a few links rolling during his spawning/early stages of the phase. I just see it as a way to normalize raid damage on encounters that would otherwise have random/spiky natures to them. Also, depending on how the damage is dealt it could be an awesome way of killing yourself to save on repairs!