Originally Posted by Azurai
Firstly, the way SL is worded makes it sound useless. 'Nearby party members', so its not targetted? I suppose in 2v2 or 3v3 pvp it would be pretty pro when they're focusing but meh. Also, even if they did change it to some ridiculous maximum number (like 50,000 damage) and targettable to make it 'useful', you still couldn't use it on all the fights where it would matter. Random raid damage on any encounters like twins + m'uru + KJ could easily blow apart anyone soul linked with a tank, and since its reactive and doesn't actually heal or stop damage, it will only be mediocre at saving people from random damage, especially since you're losing your GCD that could just be a LHW
I see it more as a crappy, random PW:S that will hopefully just be replaced with something more substantial. After the abomination ES is for PvE compared to everyone else's 51 point talents, I think resto deserves a bit more. Ok, except for Divine Illumination, pallies got hosed too.
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I can think of a dozen or so fights that this could help, including bruttalis tanks and burn victims. Illidan, council, bloodboil, ect ect ect. It is about toning down burst damage. It will not kill the targets it gets chained to (as the damage max is not enough to do so.) But the idea of having a tank taking 6K+ less damage bursted, instantly is very promising.