Originally Posted by Pitbuller
Now all casters want spell hit to max. It's like mantra and it's true for now. But don't think that TC can't change and evolve. You don't need 100%(99%) hit for good dps. Now it's best stat to stack until cap. But elem oath inflate value of hit rating. Maybe it's better stack some other stat maybe not but don't stuck "hit cap or die" mentality.
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Pretty much all spellhit talents got nerfed, and Imp. FF got buffed (to include spellhit) however some classes gained spellhit talents aswell, and mages got that new debuff that grants hit (melee only?) aswell, it seems that they're reworking the stat, making it easier to attain from non-gear sources (perhaps harder from gear?), perhaps it's a way to "ensure" the hybrids places in the raid, without giving them any other advantages (pvp ones? Bet they don't want another heroism situtation). At the moment every caster needs hit, the only ones who doesn't are healers, they benefit from critt though so having only spellpower, critt and haste makes rather good multi-class/specc items.
Perhaps it's all a part of the item homogenization plan, perhaps they're removing the stat all in all, making resists a more common factor opening up more possibilitys for effects like the one of the
[Eye of Magtheridon]? I'm just guessing here, they're probably not gonna remove the hit stat, that could be pretty stupid, but I feel a small rework is to come in place.