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Old 06/17/08, 5:30 AM   #1227 (permalink)
Spookeh
Von Kaiser
 
Tauren Druid
 
Emerald Dream (EU)
Same situation, I levelled and raid as feral, did pvp as feral to get tanking items. have now outgrown S3 dragonhide's use in pve mostly, so am building a resto set for 2v2 with a pve rogue. have no great ambition for high ratings, but would like to get geared for it.

Started with: 5piece honor S0 gear, SSO neck and weapon, S3 ring, 2min trinket, and random pve drops elsewhere. enchanted and blue gemmed, gives 220 resil, 8k hp, 1300 heal


Arena points priority: S4 Gloves, S4 Offhand -> whatever i have rating for later
Honor priority: S2 Weapon, S4 Belt, S4 Neck, S2 Shoulders, and maybe S3 boots bracers if rating still low

Do heroic Ramparts and Arcatraz, save the badges for Kharmaa's Shroud of Hope, roll on the heal/resil epic gems (Steady Chrysoprase and Durable Fire Opal- no longer unique equipped)



Feral + SHS could work. i did it for most of S3, never got very high though partly due to my rogue being entirely pve. its one of the few good partners for a feral- you can both stealth, and burst hard on opening. unfortunately blind and cyclone share diminishing returns

1- i would advise both making /party say macros for all your CC's, eg /p Cycloning %t!! /cast Cyclone.
put them on a bar which is not your caster bar, so you can cast them directly from a form, much quicker than cancelling form first then casting.

2- open by sap targetA, then both nuke targetB, blind targetA when they trinket the sap, and keep nuking B. if your initial burst fails to drop 1, you may have lost. it makes for fast games at least..

3- the feral should be the first one to open, once rogue saps the other target. if the feral gets focused, he can bear form tank physical dps for a long time

4- if they target the rogue, it frees you to throw some heals. don't be afraid to empty your mana doing this, then run off, hide, innervate, exit combat, and drink. tell the rogue though, so he can evasion / vanish if needed.

5- CYCLONE. ROOT. HIBERNATE.

6- against X/druid, open on X, wait for the druid to appear, then CC X and nuke druid. look for motw/thorns on X to see if there's a druid. you have the movement speed bonus, resto doesn't, you're faster than him in cat than he is in cheetah. (lol)

7- you want several weapons you can swap between which are hotkeyed- if you don't have a pvp weapon then you want a tank weapon (against physical dps) and a dps weapon (against casters) you want a heal weapon, enchanted +81 heal. you want a spirit stick (Weapons - Items - WOWDB) enchanted with +20 spi for when you innervate.

8- the rogue should be the first source of CC, sap blind stunlock etc. you need your mana for powershifting out of snares, general shifting, healing, and CC. he has no mana problems. he can't heal, so make him CC at least

9- Barkskin: This spell is usable while stunned, frozen, incapacitated, feared or asleep. (sweet! spam the button when stunned etc as then it will not even cost you a GCD)

10- hunter's flare is your bane

Last edited by Spookeh : 06/17/08 at 6:04 AM.
 
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