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Lava Burst's effect on Clearcasting doesn't operate in this way, because you can't have two back-to-back Lava Burst crits. For rotation 1, your clearcasting uptime is 100% for Flameshock and Clain Lightning, and then for lightning bolt and lava burst your uptime is that of a normal 30% crit rate. Note also that the benefit of controlled Clearcasting can be moved around to benefit more expensive spells.
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For mana cost reduction then it is of interest in what order you cast your spells, but for Elemental Oath then the only interest is if you are dealing with a damage spell that profit from spell hit or a heal that doesn't profit. This is the reason why I could take the shortcut and just add up all spell crit values and get an average.
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1) Change Totem of Wrath to an Earth Totem.
2) Add an additional effect to Storm, Earth, and Fire that increases the range of Searing Totem by 3 yards per talent point.
3) Change Thunder to restore 5% mana to all party members.
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I feel that if we enter the wish-list part then we could probably go on forever, and every person has their very own opinion of what needs to be done. While it might not be that constructive, it is probably easier and safer to highlight oddities and problem areas. Afterall, I sort of doubt that we can get a consensus about the different solutions, and it is even quite likely that other classes will feel threatend by talents that "trespass" on their territory. I've already mentioned that I envy Balance Druids and their new Nature's Fury talent, and I wager that if I suggested a similar talent or, god forbid, suggested that it is straight out moved to the Elemental Shaman tree, then there would be loads of angry replies worthy of the wow-forum.