
Originally Posted by thorpac
You're right about not thinking it through entirely -- I was hoping smarter folks would pick it up and run with it.
As far as warglaives go -- if resilience reduced more damage, you would effectively turn those warglaives into S1 dps weapons...or however Blizzard wanted to balance that.
The point of what I was saying, or trying to say, is that maybe there should be a stat that affects only PvP combat and not PvE, in order to keep them separate.
For example, you could make resilience both a defensive AND offensive boost (again, only against other players). So maybe a resilience maxed player with a S4 weapon would have the same damage capability they do today, but the damage difference between the S1 player and the S4 player would be itemized in terms of "offensive" resilience, rather than standard raw stats -- making it useless for PvE advancement and ideal for PvP.
(edit) Under this system, S1 weapons would be great entry level gear for Karazhan, but S4 weapons would be sorely lacking in Black Temple.
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This has been suggested many a time in the form of increasingly scaling resilience and the addition of a resilience penetration stat.
Two problems with that: 1) catchup becomes much much harder. Right now, pvp progression is pretty stagnant, you're basically just upgrading the name of your armor every season. Each piece is about a +2 to all stats but resil upgrade. If they kept scaling resilience, you could get in a situation where you become uncrittable to those in lesser/pve gear. The honor grind already is horrible, making you do it twice or three times to catch up would be nearly insurmountable.
2) PvP gear loses all relevance to PvE and vice versa. The objective of the system as outlined by the devs (afaik) is to have being a top player in one area have some relevance to the other. Currently being a top PvEr has a lot of relevance to PvP, even at the highest end. Certainly it has more impact in the middle brackets. Being a top PvPer has no benefit to top end pve at all, currently (free epic gems next patch I guess .... except for healers). It gives you a decent advantage at mid-level pve where the gear is similar, and I think that's fair.
I think Blizzard is trying as hard as they possibly can to avoid anything with the "only works on players" or "only works in certain pvp enabled zones" tags, so as to keep the game consistent and unified as one WoW rather than separate spheres.
You can argue that PvP gear should be harder to get, and I will present to you a legion of people crying about how s4 pvp gear is now so hard to get that they are going to stop trying entirely.