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Old 06/19/08, 8:41 PM   #4202 (permalink)
Valerian
Don Flamenco
 
Night Elf Druid
 
Blackhand
Originally Posted by Chishi View Post
Alright, not sure if this has been covered in the past ~160 posts, but it however isn't on the main post.

I've yet to get a full armor pen set for feral dps, however, I don't believe it will be as helpful as I had first thought due to my calculations on the affect of armor on effective damage by melee swing speed. Which concluded in armor effecting slower swing speed damage more then quick swing speeds by a small amount. Either way, I plan on testing it once I manage to get the gear required for the testing.

On a side note, I've been using this thread for quite a while for basic figures. However, I happen to disagree with the use of the [Everbloom Idol].
According to multiple tests, I would lose ~ 200 dps per boss fight using the [Everbloom Idol] with an ability rotation of Mangle, Shred (till 5 CP), Rip. In most of the fights, ~ 46% of all damage done by me was from physical damage (white melee hits). During the time I had used [Idol of Ferocity], I recorded an average 58% uptime with the ability rotation I used. The 65 agility proc from [Idol of Ferocity] adds 74 AP unbuffed, 79 AP with kings (80.8 AP according to Rating Buster). The AP would slightly increase rip damage, but I'm too lazy to come up with figures for that at the moment. Along with the AP, the idol also adds temporarily to crit chance of all attacks and abilities, stacking up to 2.81% (According to Rating Buster, again, lack of worked out figures due to laziness).
I have not looked at the figures attributed to [Everbloom Idol] due to the fact that my overall performance with it decreased on multiple occasions.

Just seeing if there are others with the similar opinion.
Armor reduction is a flat %. I cannot see why it would change depending on attack speed, unless it had to do with rounding issues (a fast attack speed will have a lower attack value, generally).

As for the idols, there is no way 200 dps difference is due to only your change in idols. No single piece of gear is worth that much dps. The idol of terror (not Ferocity btw) proc is 85% chance for 65 agi for 10 seconds. As far as I can tell it has no internal cooldown but it cannot refresh itself. You won't be mangling every 10 seconds (in a proper cycle) so you have an 85% chance to have the 65 agi on for 10 seconds out of your 12 (or more) second cycle. Assuming the Rawr value for Agi is correct (its showing as .63 dps per agi for me) then this idol is worth less than 29 dps. 29 is the number im getting if I assume all my attacks in the cycle get the same weight from Agi, which is not in fact the case (Rip gets a pretty minor benefit from it).

Everbloom idol gives you 88 damage for each shred (2.2 x that if you crit). Assuming only 3 non-crit shreds, thats still ~22 dps in a 12 second cycle. At 4 shreds its 29 dps. As your crit increases you can get even more shreds in per cycle so it can be worth even more than this.

In any case they're both pretty damn close, and no where near a 200 dps difference. That type of difference clearly comes from some other factor (or likely factors).
 
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