Originally Posted by Bashui
Threat weight is adjustable for just this reason. Depending on your stats, they tend to come up about equal in terms of survival+mitigation (PoF has more stam and armor and AP, WG has more dodge). Rawr gives you the numbers, how you choose to make use of that information is up to you.
Rawr is based on math, not opinion. There is certainly the possibility for errors (like the current threat model, Astrylian do a new release so we can both stop apologizing for it  ) and the information is only as good as the model (which can never account for everything). That being said, if you want to try to dispute what many many other people have done, you should try to be a bit more scientific in your approach.
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I can not see the math being too far off with this dependent on the buffs and weight on threat you have placed in rawr. If you have either little avoidance (sunwell radiance) coupled with low armor the total damage you can take with avoidance to death may be higher with raw stamina than the avoidance of wildfury. The threat is significant as well at approximately 200AP difference between the two staves in addition to more rage from being hit more.
I would look at it this way, if your healers are fine on mana and still have time to heal others by all means go pillar and max survivabiility (crafted belt's great to). If your healers are scattered, can't keep up with your damage, or putting too much attention into you go avoidance and wildfury (or stanchion) so long as you can maintain threat (I couple with great beast or T6 for hit/avoidance). As you may have read earlier druids have used avoidance and survivability sets on most encounters in the game. If there is healing available to you survive and generate threat, if you need to take as little damage as possible go avoidance and hope you don't get spike damage or hold back dps.