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From the responses above, it seems that Deathfrost is actually TWO enchants.
You have an enchant that's exactly like Fiery/Icy. That is, procs off melee attacks with the weapon itself (so wont proc off Ranged or offhand), has no internal cooldown, and has an averaged PPM. Not sure what the PPM actually is yet, but we should look into that.
You have an enchant that works like the Shattered Sun Scryer Necklace proc. That is, a high proc chance, and internal cooldown (50% and 20 seconds is the implication so far). The fact that a proc from this deathfrost enchant is an identical bolt to the melee one is kind of inconsequential, it seems its treated totally separately.
So effectively it really IS two enchants in one. The main things to test:
1.) If you're a dual wielding shaman and have it on both hands, and just use shocks/spells, does the 20 second cooldown count for both enchants? Would you proc twice as many bolts from spells alone? I'd guess for spells alone having two deathfrost enchants is no better than having one, as it likely applies an aura to the person that gives them the proc chance.
2.) Is there any way of avoiding the proc from Spell resists, or is it 100% "hit".
3.) Exactly what is the PPM when using just melee abilities.
4.) Whilst we've established that the melee/ranged haste effect doesnt stack with thunderclap (TC is better so overwrites though the debuff stays up), a test to whether it affects the cast time of boss spells is handy. I'm guessing that anything that is affected by Mind Numbing will be affected, and anything immune won't be, of course.
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