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I think it really depends on who your teammates are, to be more specific, how well they can peel melee (particularly rogues) off of you. The less peel capability your teammates have, the more I would value spell haste, because you are relying more on needing to be able to fear melees that are right in your face to give yourself some breathing room. The more assistance you have from your team, the more I would value spell damage. This also assumes a team where you are typically the one being focused. On teams where you are usually not focused, I'm going with spell damage over haste.
Another random thing I thought of though is that it may be worth incorporating a small amount of haste, maybe just a battlemaster trinket, so that in situations where you are casting fear on someone at the same time they are casting a CC on you (fear, cyclone, sheep namely), that you land your fear on them from your small haste edge. It makes fear a more powerful interrupt ability in that regard.
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