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Old 07/01/08, 12:23 AM   #4633 (permalink)
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
Originally Posted by Trakor View Post
About group stacking, our melee group now has 3 rogues (doing 2k dps each), a fury warrior (again 2k dps) and an enh shammy (1700 dps). When i was the melee group, i did 1800dps (gotten 3 upgrades since then). I dont understand whats the logic in puting me in the tank group and decreasing my dps to 1250. Wouldnt it be better if i stayed in the melee group? Do the rogues or the fury warrior loses more than me (note that they are missing out on my aura too) when subed out of the melee group?
It's completely situational.. your tank group makeup has a huge effect on that outcome, does your tank group have:

A Shaman? Is he dropping GoA or WF?
A Feral druid?
A Hunter? TSA or Ferocious Inspiration?
Two warriors tanks? Meaning battleshout would be up
A paladin tank?

Not being in the melee group means you or the Rogue lose (depending on your tank makeup):

Improved totems (wf, strength of earth, twisted goa)
Unleashed rage
Herosim/Bloodlust
Drums of battle
Improved + Trinket Battleshout

You can easily theorycraft the difference using rawr for you and the rogue dps spreadsheet for the rogue. Alternatively you could just ask to try the rogue in the tank group and see what dps amount he loses. Don't forget to add/subtract the effect of Sanctity aura 2% damage for the other 4 melee in the melee group.

Sometimes, especially if you have a paladin tank it will be best for raid dps to have you in the tank group. It's not the end of the world. You'll still beat the spriests most likely.

The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.

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