Originally Posted by mdokane
Tactical mastery is more important to some than it is to others, and I won't argue its merits as I frequently find myself wanting to have it, but I'm also notoriously lazy about reflecting and disarming. However that doesn't really answer my initial question which was IF you go the tactical mastery route, that is to say that a crit only gives you more damage (not counting blood frenzy here because as was mentioned, a rend could do the same trick) then why stack crit? The only reason I am full lionseyes is because of flurry, pure and simple having it up more gives me more output than the corresponding attack power in my opinion. But if not for that, I wouldn't bother with crit, RNG is a cruel mistress.
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Because doing 30 more damage on your swing won't get you through a power word shield..Getting a critical strike, will. So, you can either wait 7.2 seconds to chew through a shield and feel good about doing more damage over time or you can increase your chance of popping that shield and starting to actually gain rage again which later increases your damage because you can use more abilities.
As for rend..I really would rather not spend 10 more rage when I can get a stat that increases my damage and maintains the debuff for me.
Also..Nothing, nothing wins games more than being able to put your opponents on the defensive due to a scare of low health. Critical strikes provide that, they frighten people into compensating for their team mate. Everytime a warrior intervenes-->disarms me, I know I have taken him off my support (And I can subsequently debuff him while he is there). You talk about wanting stabilitiy....well, your opponents want stability to, don't forget, if your damage isn't spikey at all, they can fall into a pattern and work their game..Thats not a good thing for you. You want them to burn mana on a flash heal, or a mend or use their NS.
I'm not going to sit here and profess that "spike damage wins games!!!!!" because, lets face it, your chance at "gibbing" someone with heavy crits is low..However, thats not the way spike helps..Spike forces your opponents to use their tricks before you do, and that lets you set up for a kill.
Now, I'm not advocating complete stupid gemming. But the small trade off is worth it to me, again though, its still a balance.