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Old 07/01/08, 5:30 AM   #16 (permalink)
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
I think they're still in the stage of figuring out what dynamic elements to add, and whether or not they are on a timer.

Dalaran Arena - "Arenas will introduce new "movable" objects, changing the line of sight of the battlefield every few seconds in the arena. For instance pillars might go up and down randomly, on a timer, etc ..."

but on the Orgrimmar Arena - "There might have objects dealing damage to players, pillars moving up and down based on a timer. There will be visual signs on the battleground to warn players before something happens. Triggered objects will deal damage to players, for example when the pillars go down spikes will come up."

It can really go either way at this point, but at least it's something they're looking at. And since there seem to be triggered environmental effects in development, I think this could make for a much more interesting set of arena maps. In a way, this kind of reminds me of bomberman, with your vanilla map where pillar humping is just as viable as it is in wow, but maps later on having conveyer belts and pipes bringing spice to the game. It also looks like they're trying to apply the idea of shrinking the playing space when the match draws out too long; hopefully they can apply this to all arenas and not just Dalaran.

Source for the quotes is mmo-champion.
 
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