Originally Posted by Amera
This really is ridiculous hyperbole. Yeah, there are plenty of random elements in WoW, but it's a rarity when the RNG just decides the entire game. Even in a game where something really random happens, very often there were plenty of other choices you made leading up to it that could have been different. But instead of focusing on those, people are much more comfortable blaming the RNG.
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I completely agree with this.
Pyschologically speaking, Amera is also completely right. I will completely go insane when I fake out a warrior on a heal, get him to waste his pummel, proceed to cast a heal on myself, and have the warrior mace stun the next two spells - however, when I resist two kidney shots in a row with my 15% chance resist chance, I probably don't even realize this.
The other thing is that random elements, if placed intelligently, defently emphasize skill. Let's say that the arena has dynamic geometry - being able to adjust more quickly to a change in geometry is important.
The problem is that while over the long term, random factors even out, if you look at single games instead of longer series, very often the elements of random do play a large role. Perhaps arena matches should be changed to be best of 3s?