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Warrior Avoidance
I like how they put in 5% dodge. And they moved 5% block into block special and added the 2 rage mentioned below into that, very very cool. On top of making this a tier one ability. And they added in the slight of hand, called 50% more rage generation instead of the current set number. Wonder what they did with keeping rage per stance dance, although with the 'Anger Management' tooltip being removed of out of combat rage generation. This might not be so needed anymore. I think that change will be SIGNIFICENT for a warriors ability to generation agro, do burst damage up front, ALL sorts of things come to mind. BUT remember "PVE will not change in 'Wrath of the Lich King'"
I was nervous about removing the +defense talents. As getting into kara for the first time, or heroics and needing that 490 defense was quite the feat, without this talent. I hope they stay true to their word about not needing a prot warrior to tank things for a change. However I don't think they would beable to redo all the old instances, so it sorta leaves a path of destruction behind them. I imagine they are more creative then they are not sharing right now, however I still wonder.
I for one think Paladin tanking is pretty cool right now, and would like to see the warrior match that, as oposed to nerfing the paladin. With better gear, things should get easier, and not harder. I think with the increased rage generation from the shield specialization to 2 instead of 1 is a start., this is also including the 2 rage, from parry and dodge, that would be 2 rage every 20% or more.
Although one of the moves I am watching the most will be intervene. I always thought it was dumb intervene did nothing, I mean a charge taunt would have been sweet, and still hoping, however reducing the damage 60% for 6 secs, and removing all inparing effects would make for an interesting test in pvp. Giving though the high price and long cooldowns, although if they made to match the cooldown reduction of say intercept; have that be the same for all three that would be quite something, realizing of course charge is a out of combat move. Although I still wonder if we we get a change away move, sorta put us out of warrior dead zone range, and then put us in intercept range, although not sure how complicated that could get.
warrior out of pvp is just not cool, although with dual specs you may not need to respec as often for pvp, depending on what you go with for your dual, or how its implemented. I could see a tank/ dmg-pve spec be my two, and switch as the fight calls for, depending on more information they hopefully will give soon. However with the ammount of damage I am gimped for when I am prot its signficent, which calls for based on attack power, what were they thinking. I imagine its a call to even out the stats, instead of stacking stamina, however everyone will probably still do it. Plus too it would be underbalanced for other gear. If it was too high I could just get 3k attack power and go insane, vs the average I'm seeing of 300 strength and barely 1k attack power, but that is mostly my gear progression for tanking items at this point. Point of the matter is, this could be interesting with scaling attack power, but how will you avoid stacking 3-4k for warriors, although nothing more than theorycraft.
But then what else are we doing here.
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