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Oh please, your sports references are laughable at best. A 20% chance for it to be physically impossible to catch a ball? How does this translate into WoW? A mace stun (arguably the most disturbing form of RNG) at the right time does not have anything near a 20% chance of occurrence. Even _if_, which is also bullshit, this one RNG occurrence puts you in an impossible position, and even _if_ that impossibility is the direct reason for losing a match.
And, like someone else mentioned above, you can't say "I needed that CS, it resisted, so I lost because of RNG". You placed yourself in a position where you needed a CS and that was a wrong choice, so you should have done something else. Now, one could argue, "hey, but how could I predict that resist?". Well, be a flexible player and don't put all your eggs in one basket. If these factors would not come in to play, arena would be far more simple, so, less fun.
Not only that, but you also went wrong when you show us your list of how you lost because of RNG, but failed to show what all you won because of RNG. Unless you're fighting Jezus, there is no difference between the amount of lost or won matches due to RNG. Mathematically, they do not change the overall outcome of your arena performance. They just get to you personally because you want to use them as an excuse for losing and not for losing. So, in conclusion, they add dynamics. They don't make you win or lose rating in the end.
Unless, of course, you're willing to bore down arena on live for the sake of a fraction of the player base to be able to overcome probation based occurrences on tournaments? Yea, that'd be awesome.
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