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Old 07/01/08, 11:40 AM   #29 (permalink)
 Praetorian
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Mal'Ganis
Well, the arena ladder season is fair, the way poker is. The idea is that sometimes the RNG fucks you, but if you bet and play correctly for 1000 hands, you'll outperform people who don't play as well. Same deal in WoW. But you need a large number of repetitions for that to work out. The problem may arise when you have a tournament series consisting of 3-5 games, where random factors can play a disproportionate role in the outcome. In other words, randomness without the presence of large numbers to mitigate the role of individual random events.

That said, can someone point out for me a clear example in a 3v3 tournament match where the RNG decided the game? I've watched a lot of 3v3 the last month (all of MLG and WWI) and I can't ever recall thinking "oh man X got so lucky, total RNG win." In almost every case, I could identify clearly why the loss occurred, and it wasn't the RNG! It's because Cherez LoSed his healers, or because Serennia was out of position or got feared, or whatever.

I hear a lot more talk about how terrible randomness is than I do about how randomness specifically screwed someone out of a win in a pro-gaming event.
 
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