
Originally Posted by Searix
You guys are continuing to not understand why WoW RNG is bad, imagine the following real life examples.
-When a pitcher in baseball pitches the ball, and the batter hits the ball with a perfect swing, perfect stance, perfect everything, give a 20% chance the ball passes through the bat for a strike.
-When a quarterback throws a 50 yard pass to a wide open receiver, despite perfectly catching the football give a 20% chance the ball melts and is automatically incomplete.
-When in soccer Ronaldo shoots on a wide open net because he faked out the goalie, give a 20% chance the ball is blocked by a random wall that pops out of the ground and deflects it.
How is any of that fun? Would you continue to watch sports competitively if any of that happened? In EVERY major sport, the chance that something random like the above happens (bad umpire calls, etc.) is kept to a MINIMUM (<0.5% chance), to NON-existant, or is expected and counterable and is considered part of the game (Snowing in football, Windy in soccer).
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I think this would be hilarious, and might even get me to watch sports for entertainment.
But I agree with your point, that it ruins competition, and it would make the participants extremely frustrated.
But there's a difference between RNG in short games and long games. For example, in a match between warrior/druid and a double dps team, having a greater than average number of mace stuns is much more likely to make the difference than in a much longer game where the number of mace stuns is more likely to average out. If you play for 15 minutes or more, eventually a combination of mace stuns and crits and CC resists where you kill someone becomes likely, not some isolated incident of RNG.