Thread: M'uru
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Old 07/01/08, 12:11 PM   #326 (permalink)
Cybelirrae
Piston Honda
 
Night Elf Rogue
 
Uldum
Originally Posted by Traek View Post
From my own experience, if you see the portal, the Sentinel will spawn no matter what.

My guild was having issues on the transition too, and I'm unsure when the proper time to take M'uru to 0% is.
If you get a sentinel spawning as Entropius is spawning, there is really no way to get a kill. We have one of my assistant raid leaders and KJ-side tank, watch all the timers (hold fire on M'uru at 5% and just leave up dots), and he calls for all DPS on M'uru sometime during an add-spawn kill-cycle, based off the Sentinel timer. During that time, the melee side (door) has killed the mage and has mostly killed the 2 beserkers. We can then finish off our adds while entropius is spawning (one of the rogues saves a 5pt kidney for a zerker if for some reason we are slow) freeing our Entropius tank to go and pick him up. We had a similar experience with our 1st couple of transitions and then we just nailed down our strategy. One key is not to rush it, if you have to wait another add-cycle to get in there cleanly, do so.

Also, Gurg and others, thanks for your thoughts on the triangle-camp strategy for phase 2 and not kiting Entropius the entire time. We did that this week, and our kill (3rd total) felt much smoother overall.
 
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