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In terms of WoW being an "e-sport" all they really need is for people to want to watch and people who want to compete. Removing all randomness is a personal value, not one intrinsic to WoW being viable in that particular market.
While RNG can have a big impact on the outcome of a single game, I don't see how this become as much of an issue at LANs. Tournament play is the best of 5 or the best of 7 as I recall. The chances of RNG determining a series are so small it's hardly worth bitching about when their are fundamentals class balance issues that play a greater roll. For example, their were zero paladins at the San Diego tournament, I don't think RNG is the basis for that.
Further, many abilities that are RNG based are getting internal cooldowns, or being changed to a duration reduction instead of flat resist chance, so some of these issues will be addressed (at least partially) in wotlk.
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