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Morghulis mentioned above an idea where the appropriate passive proc or stun talents would be changed to active skills with appropriate cooldowns and activations, and that may actually be a good way to go about this. I mainly used to PVP in Guild Wars, in that was basically how such things were dealt with. For example, all attacks you use will connect and take effect *unless* the opponent specifically uses something to counter it. Spells will not be resisted unless they LOS or dodge the projectile, or use some skill that directly prevents it from happening.
With that said, they still introduced a given amount of randomness, but those tended to be within controlled ranges (ie, weapon damage, occasional crits), and nothing that would, on its own, cause something on the scale of a stun proc.
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