Originally Posted by pindle
Does anyone know if Omen's reported values are anywhere near accurate? Seem to remember a thread about WWS reports showing alot less TPS than tanks thought they did, according to Omen.
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Omen's threat values are accurate to the moment but in the context of an entire parsed encounter, somewhat irrelevant. What should be kept in mind is that when you parse threat using WWS, it's taking the encounter time from start to finish. Parsing the threat of your MT on Illidan for example, is meaningless because there's an entire phase of combat where Illidan's not a real actor - more like an environmental obstacle.
Originally Posted by ricked
I have a question about the new badge gear and situational use of it.
My largest concern is the dodge % I've dropped from equiping the belt/legs/chest. Granted I'm almost hit/expertise capped, I still don't know when I can justify losing that dodge. Additionally, the new badge gear gives slightly more health/armor which increases ones effective health.
So atm, I use badge loot for trash mobs in 25-mans, and heroics, etc...where I need the fast threat. But on boss fights i'm torn between the decision of whether to use higher armor/health (its marginal at best), or gain ~3% more dodge. Whats better for boss encounters?
thx
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Take a look at the boss encounter you're engaging in, and figure out if you need to be able to open up more DPS, or survive more. That's really it.
Trash Bosses:
Naj'entus
Akama
Gorefiend
Reliquary
"Hard" Bosses
Supremus
Gurtogg
Mother
Council(Gathios)
Illidan
The first four bosses you should be able to complete in your threat set, which should presumably have a good amount of block value - something that makes p1 RoS a bit easier.
The latter bosses hit pretty hard, or put you in situations where a bit of avoidance is going to help you out.
Try to think of encounters in a more encompassing view - it really helps.